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Meduzarts: AION Asmodian Carnage
3D Modelling \ Uncategorized
I-NetGraFX |
comments(20) |
views: 2438
Added on: Wednesday, 19 August 2009 @660
Hi there! Finally, I'm happy to present you one of our last productions at Meduzarts (http://www.meduzarts.com). The Project is called: AION - The Tower of Eternity...
Meduzarts: Fallout 3 - DC
3D Modelling \ Uncategorized
I-NetGraFX |
comments(21) |
views: 6865
Added on: Wednesday, 29 October 2008 @912
Hi there! I'm happy to present you one of our latest projects at Meduzarts: Fallout 3 - Destroyed Washington DC. We've created three huge 9000x9000px matte paintings, that are going to be...
Cygen - Displacement Demo
3D Modelling \ Uncategorized
I-NetGraFX |
comments(10) |
views: 6244
Added on: Friday, 2 May 2008 @941
Hi there! I'm currently working on different types of buildings for my CyGen - Procedural Citygenerator. Infos are on my website (www.inetgrafx.com) in the R&D section. This is simply...
Rat
3D Modelling \ Uncategorized
PJClapp |
comments(11) |
views: 4635
Added on: Thursday, 23 February 2006 @864
This is made out of sheet brass. It was hand hammered and form. Finally it was soldered together, pickled, sandblasted, and sealed with a clear coat. The piece stands around 7 inches tall. It was...
Re-birth
3D Modelling \ Uncategorized
satorm |
comments(15) |
views: 5547
Added on: Saturday, 26 November 2005 @468
THE WALL
3D Modelling \ Uncategorized
tigaer |
comments(10) |
views: 3277
Added on: Wednesday, 21 September 2005 @763
this one was a concept art job for conflictomega.com. conflictomega is a futuristic rpg in development. they wanted something dark with a hazardous atmosphere. i grew up in former east germany and...
ASTOUNDING
3D Modelling \ Uncategorized
tigaer |
comments(27) |
views: 5613
Added on: Wednesday, 24 August 2005 @623
a lot of people tell me that this one reminds them on works of dali. while i was working it out i had absolutely no intention to do so. so i was suprised when i found out that the people are right....
ARTIFICIAL
3D Modelling \ Uncategorized
tigaer |
comments(15) |
views: 4355
Added on: Saturday, 20 August 2005 @507
created with terragen and photoshop. originally the picture was a collaboration between tigaer-design.com & justalyn.net. original size 5000x3333 actually this pic is a heavy terragen...
Robot
3D Modelling \ Uncategorized
kanex |
comments(100) |
views: 44679
Added on: Friday, 22 October 2004 @601
A fairly big project for the copymachine printing paper DoubleA. My first international commercial, that would be seen in 10 countries including Europe. I worked with this director before. The...
M9005 Electric Rail Tester
3D Modelling \ Uncategorized
Istvan |
comments(53) |
views: 22712
Added on: Tuesday, 22 July 2003 @200
This is an early experimental electric locomotive. Modeled in Max and rendered with Brazil.
Guitar
3D Modelling \ Uncategorized
RCU2 |
comments(6) |
views: 6136
Added on: Tuesday, 27 May 2003 @411
A rendered view of a 3D model produced using MicroStation way back in 1999.
Alpha
3D Modelling \ Uncategorized
SBe |
comments(59) |
views: 32136
Added on: Wednesday, 23 April 2003 @439
Alpha is part of a series of 4 black and white images around the theme of an artificial being life cycle. Alpha is the first picture of the series.
On Brighter Wings
3D Modelling \ Uncategorized
SBe |
comments(33) |
views: 32352
Added on: Monday, 31 March 2003 @839
This is an attempt to portray a seductive scene, yet with some kind of peaceful feel to it. In this project, I relied on both modern and retro aesthetics. I've added a link to a larger version....
Red Dragon
3D Modelling \ Uncategorized
Reeks |
comments(43) |
views: 23248
Added on: Saturday, 29 March 2003 @647
Finally I get around to finishing the Red Dragon. I almost feel guilty because I've not been able to post here for a while, but here he is anyway.. Big Red
Ravians Tower
3D Modelling \ Uncategorized
Reeks |
comments(95) |
views: 49009
Added on: Saturday, 30 November 2002 @644
The scene is the tower of a fantasy (D&D) character I used to play- The Mage Ravian. This image is entirely modelled and rendered from scratch in Max as part of the learning process (I'd used...
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