GFX Forums > Skills and Techniques [ST] > Approach to the Artistic Illustration
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Approach to the Artistic Illustration With this title, the great illustrationīs Master Oscar Chichoni give a class the past days for me and others 100 sketchers to my province. About Oscar Chichoni First of all, who is Chichoni? Hereīs a biography of the great artist: ![]() By Daykan Born in a small town in central Argentina in 1957, Corral de Bustos, to the south of my own town, to a talented family of Italian origin, Oscar started drawing at a very early age and was encouraged at home especially by his father to develop his natural aptitude. Self taught he embarked on the long and arduous learning path of classical academia studying human anatomy, resolving technical problems of representation such as the behaviour of muscles, proportion, composition, use of colour, depth and transparency combined with a detailed observation of light and nature. Aged 17 he had his first professional work published, comic strips for Record Editorial in Buenos Aires alongside the most famous comic artists of the time, like Alberto Brescia, Juan Gimenez and Juan Zanotto. During the two years invested in fine arts at the atelier of Alvaro Izurieta, he experimented with different mediums and started developing the distinctive technique he is famous for, known worldwide through his illustrations for covers reproduced many times over, first published by Fierro magazine and Minotauro in Argentina. ![]() By Daykan During the eighties he moved to Europe and worked exclusively as illustrator of covers for books and magazines mainly for SF editions for Mondadori Editori in Italy, Metal Hurlant in France, Heavy Metal and Bantam in USA, El Pendulo, Minotauro and Nova in Spain. His art ranks amongst the top in the genre of Science Fiction/Fantastic Realism having won the most prestigious international awards in his filed such as Mas Allá, best Argentine Science Fiction illustrator, Caran DAche, best illustrator at the International Exhibition of Comics, Animated Films and Illustrations at Lucca, Italy, Best Illustrator Award Barcelona, Spain, Best Cover Award Barcelona, Spain, Rotary Award for his contribution to Science Fiction, Italy; Best Illustrator of the Year XIV Eurocon (European Science Fiction Meeting); Best SF Artist of the Year, Fancon, Courmayeur, Italy; Best Fantasy Illustrator, Italcon, Republic of San Marino. Its work is reunited in a 80 pages book, called MEKANIKA. ![]() By Daykan The style he is so well known for combines technique and meaning, intricate textures of dense rusting metal contrasting with the transparency of flesh; machine with live body. His pictures require an active participation suggesting stories that engage and intrigue; like snapshots of a complex narrative the observer is compelled to guess; infinitely detailed surfaces demand a closer look, to discover colour, depth and transparency inside the many layers of texture, reminiscent of a delicate mechanism that compel the viewer to find out how it works. Many artists from all disciplines define the purpose of their art as communication. Oscars art fascinate and inspire an enormous international audience, young and old, male and female; his exhibitions in many countries are always packed and his name on any search engine will generate some 40.000 references. In addition to his individual work, Oscar set up in 1994 a partnership with Isabel Molina, a practising Architect (UK registered) dedicated to conceptual design, architecture, computer games industry and films collaborating with some of the most outstanding production designers in Hollywood, such as Oscar winner Eugenio Zanetti (Restoration, The Haunted), Oscar nominated Bruno Rubeo (Platoon, Devils Advocate), Oscar winner Rick Heindriks (Sleepy Hollow), Simon Morton (Space Truckers). Knowing this, go to the study. Three fundamental elements Ok, people, all this are words by Chichoni, all the concepts and ideas, iīm just going to transcribe this ideas taking during the class. In order to obtain a good illustration, there are three things to consider that we must study and develop to the maximum Draw. The line, outline, style and definition of all the figures. Composition. The most hardest for study. Technique. artistic medium with which we carried out the final idea (acrylics, oil, pastel, pencil, ink, photoshop) Weīll go to know everyone of this points, and give a short explanation. After this long introduction, tomorrow iīll continue with this little thing that i hope can be a help for someone. |
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Second part. DRAW To know how to draw is an instrument to upset in a paper which we have in our mind, a tool to express our ideas This was a really ideals words for me. To obtain that what we thought with the head we pruned it to do with the hand. For made this we MUST TO KNOW ANATOMY. Itīs the only thing more difficult to learn. All that we can draw after of learn anatomy would be very easy!! This is because any error which we have in drawing the human anatomy can be detected by any person, although nothing knows to draw. Why is it?? Because all we see the people constantly, all the day, all along, we even have a reference in we ourself. Any error can be detected, or at least, people see something that bothers to him, that is not as it must be. We can draw horses and only an expert could say if we have made the neck of mustang in the head of an Arab horse, but the great majority of the people does not detect that and is a good drawing of a horse. In anatomy only we can study, and practice for learn to do a perfect work. This is a great link with the GREAT MASTER ANDREW LOOMIS bibliography: http://www.fineart.sk/index.php?s=0&cat=15 Here we can study Anatomy (human figure) and Expression ( body language). Ideal body have the next proportions: 8 heads repeated in the body. EVER, ever that we start a draw, we must to do the skeleton, this must be we start point. ![]() Image taken from the Andrew Loomis Book. We can draw 1) the head, 2) the spine, 3) the coxis/pelvis like a axis of two wheels 4) legs, 5) arms, 6) the thorax box, and finally 7) the contour of the body. In this step we must let in clear the movement and pose of the figure. the best thing is to treat than the drawing still in a single figure can be reduced to main lines, to simplify the reading. ![]() Image taken from the Andrew Loomis Book. ![]() Image taken from the Andrew Loomis Book. All that we can do itīs TO PRACTICE, learn anatomy, study , and MANY EXERCISES! Now, we can use (and really we MUST use) studies of book anatomy, like the one of Loomis, or any other reference of muscles, even live model or PHOTOGRAPHIC REFERENCE. In order to obtain a good representation of an image of alive model or being used a photography like reference, we must previously know perfectly the form muscles, how they move, length, etc. To use a photographic reference is not bad, but a good exercise is NOT TO COPY the photography. We see the image, we worked without the reference and soon, to make the finished work, we return to the photography, only for correct some details. Here are a good link for models: http://www.female-anatomy-for-artist.com/?id=15 Our memory distorts the images in the memory, if we obtained this distortion in our work, the mind thanks for it, aid to favor the reading of that work. this we will see it more ahead in the language of the illustration. Knowing the anatomy perfectly, we can do everything what it is happened to us with a personage. Some samples: ![]() Image by Chichoni ![]() Image by Chichoni ![]() Image by Chichoni All the Chichoniīs work you can see in www.chichoni.com Ok, like a homework, made a great amount of skecths raising only the skeleton and the pose of the figure that we want to do, beginning to recognize the form of muscles and the bones in each part of the body. Next step, we must work in a scene, to do that all the lines take to the main figure, although it is not in the flight point. This is a fundamental element in composition, the next point. See you in the next! [Message edited by
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What an excellent thread! Thank you for creating this, I'm looking forward to the next installment! ~M |
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WOW! There are someone interesting in this thread!! Thanks for comment Maddy! |
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this is really great maybe some how some way Brett could add this as a GFX TUT of sorts? shoot him a PM thank you for posting all this |
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Many thanks for your really kind words Pam! If you think this, maybe can be possible when i finish it. Really thanks!! |
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There we go again. COMPOSITION II Ok, we have already seen how make a classic work of composition, in a simple block that later we filled of details. We can compose respecting these blocks for makes our image of easy reading, beyond the details. HOMEWORK! Compositions exercises! 1) made a magician, in her castle, and a big army it comes to its encounter. The magician itīs little, insignificant, but he is the main character, and the leader of the army itīs to its side. He is a great soldier, powerful, but itīs a secondary character! (this was the first compositionīs exercise that we do in the class, you can see more ahead) 2) made a little child, it sees for the first time an old magician or alchemist working in his laboratory. The child itīs the principal character, alchemist itīs secondary 3) draw a an explorer, in a mountain, watching a great waterfall or a village, followed by all its assistants who load the luggage. Now, that to do when we cannot resort to the classic compositions formulas ? Ever we must take clear to do a image of easy reading, and try to do a great image, with much visual impact, but without excessive details that can create confusion for that is seeing our work. when our work is for a bookīs cover, drawing must to summarize the general concept and to give an information about who is the main personage, what he do, the scene on which it is developed, etc. The scenes of the interior of a book however can lose that impact, and must do it, for not to reduce importance to him. But if they were images for the interior of a magazine, a unique image which we must do and that will appear between many others, we must manage to hit, to visually strike the spectator, to cause that one stops in our image. For this, is ESSENTIAL to know about COMPOSITION!! THE USE OF THE LINES IN THE COMPOSITION How to emphasize a personage or a special part in our image? When we do not have a central image or many personages in a same scene and must emphasize only one, the USE OF LINES is fundamental. Also we can use color to manage to emphasize a determined area, but the color is nothing else that a RESOURCE OF the COMPOSITION and not always we will have it of our side. Then, how we used the lines? Causing which all converges towards where we want to emphasize, although he is not the flight point of the scene. We must have much care, in all composition, of not cutting the central image. Well, you saw the first exercise, the one of the magician and the army? This was the first scene that we had to do. My first idea was draw the magician in front of its great castle, and the army with its general at the top surrounded it. Everything an error. If the protagonist is the magician, the angle of the vision of the plane in general we put it behind him. The castle we make it very simple, and with straight forms. The use of air lines gives the solitude, rest, calm, calm sensation us. (green lines) To the army we do it in a single block, without many details, in circular form of line, these lines give the sensation us of movement in the scene (yellow lines). Finally, all the circular lines, or straight lines, finish in the main personage, to whom we want to emphasize. Thus, although our point of flight in the scene is in another place, all indicates to us towards where to direct the glance, it guides towards where we want to take to us to the spectator (blue lines). See the exercise, corrected by Chichoni, made for me. ![]() By Daykan Something that we must very consider is the coherence in our image. We donīt have to recharge in details only an area and to undress the rest, we must take care of not developing the strongpoints excessively and not paying attention to the others. it is necessary to obtain an integral formation of the image. We donīt have either to choose nothing the chance, everything it has to do with a concept, must be relative. In any project, the elections are not at random, if not based in one general concept. See this sample, the use of air lines gives a great sensation us of solitude. The history of which this image comprises is of a single boy in a stable, where he lives. The undressed scene of details and plenty of air lines aid to reinforce the image of solitude and calm in the place. And all the main lines take to us towards the protagonist, the boy. ![]() Image by Chichoni In this other scene, where the protagonist is another boy, but in a much more dynamic scene, we see the use of lines that aim at the protagonist who is totally outside the flight point. As well, there is a second point of interest, that is towards where watches the boy, the soldiers who come marching. See the lines, and all the elements in the composition: ![]() Image by Chichoni And itīs everything for today. Tomorrow I believe that I am going to write a little to them sobe development of ideas, definition and the fear to the failure. |
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Ohayo Daykan, i sent u a PM about this. I don't have alot of time to read at work, that's why i'm asking if i may print this to read at home. Now i finnally kinda understand what they mean by composition (still have to read part 2 though ) ThankQ for sharing this. |
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| Good work Daykan. And yeah, that Chichoni guy really rules! |
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Thanks Vilyjem and great MASTER Arnee!! Yeah, this guy really open your mind. Many thanks for interesting in this! |
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Well, arrived at this point we will use what we could call the "technical language", before explaining the one of the language of the memory. THE OWN GLANCE AND THE ONE Of THE OTHER Since already there are saying, the illustration is a language. The artistic language could be divided in two: SEMANTICS And SYNTAX. The SEMANTICS is the CREATION. It is the individual part, the own glance. Here we created for us. We looked for the sense of which we want to represent. We resorted to the images that come from the emotions, of the memory. The SYNTAX is the rules and conventions. The collective language, which we must do so that the others can understand the language our. Here appears the GLANCE Of the OTHER. Like artists, WE MUST OBTAIN the BALANCE between these two parts. To make an illustration perfect, balanced with all the rules, DECAYS the emotional sense and it does fries. And if we did it the other way around, loaded of our emotions, surely they would not understand the others to it. By this, we must obtain the balance between the two parts. To draw and to compose well for the others, but to consider which we felt. We do not have either to make it so easy for the spectator, but if the work has a great emotional content, too much expressive force, the PUBLIC IS NOT GOING TO ACCEPT IT, no matter how hard you are of perfect composition. In a work by order the balance also is taken into account between which the client wants to see and what we want to express. ![]() Image by Chichoni Personal view of Chichoni of a group of workers. One of the most difficult points without a doubt is the following one. SACRIFICE AND RESIGNS They remember the exercise of the magician? ![]() By Daykan If to the castle we had not simplified it until representing it with very few lines (RESIGNATION TO THE DETAILS), had finished being a DISTRACTION ELEMENT. Sometimes we put so much in a single sector of the image that finally distracts to us. Then it is necessary to make the worse decision: TO ERASE IT. To paint over that we have done with as much effort. Already in the land of the technique, we must take care of that the details, the colors and brightness, do not distract the form to count the idea. If we tried to save all that work, adding details in other sectors, we waste much more time and the final work is going away to see worse. And while more details we do, more difficult the sacrifice becomes. Without a doubt our castle in the scene of the magician would be seen very pretty, but the attention would distract that must have the small magician next to him. When we see something that is EXCESSIVE, a true personal profit as artists are going to be to erase it, ALTHOUGH NEVER WE RETURN TO MAKE SOMETHING SIMILAR. We must develop to the taste and the artistic creativity and sacrifice what as much costs to do. That difference between which it has the sacrifice capacity and other that havenīt, is what a good illustrator does. To manage to fit us to the glance of the other, that is simultaneously ours. It is probable that to be able to make a perfect castle, with all his details, he is something that many applaud it, but we are going to see something that is bad, when we learn to see these subtle details. And to leave it bad is to collaborate badly to the taste of the others. The glance of the other itīs also that we must develop too! TECHNIQUE As we said, the third point in a good illustration is the TECHNIQUE. But this one is the most personal part, the touch that each one will give the image, the seal that will identify as own and will mark it our style. Each artist must find his own technique, with which she feels comfortable. They can be acrylic, pencils, watercolors, ink, pastels, oils, photoshop. We must obtain an alliance between the images of the mind and the means that we must to manage to visualize to the outside that image. The color is obtained through one of these techniques, but we remember that the color is an element of the composition. A good resource is to paint with neutral tones and to leave the brightness in the end (the highlights), in the rights points and respecting the composition. In order to obtain a good technique, we must know the material that we are going to use, to manage AFFINITY with that material. And to remember and to have property in possession THAT IS A MATERIAL FOR EACH ONE. To try to develop a unknown technique or little worked can take to the failure of the work. Let us study each one of the materials and develop that with which we felt more comfortable, without feeling anguish or anxiety to know or not other materials. Like additional, Chichoni now works everything in photoshop, but in principle its technical was: to paint with inks of colours the base (of the predominant colour), used oil pastel to give to textures and acrylics for the brightness. In the Artwork section of his site are samples of this. Now, just left one more part, the end. See you! |
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wow Daykandude, this is tremendous Really awe-inspiring artworks from Chichoni. Together with some really helpful basics. There is a LOT to read |
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| Thanks for view it VinceMaster! |
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Thanks Plasticine!!!! You know the reason! |
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quote:I'm glad I could help mate =) |
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Reaching the conclusion, we close the last points that will take to us to obtain a good illustration. We spoke of inspiration, how taking advantage of all our resources to develop our work. What happens when the inspiration does not arrive? THE LACK OF INSPIRATION LIKE NONEXISTENT DRAMA The artistic language is a motivation of the spirit, is a necessity to express to us and that it goes more far that a simple expression, that a idea. But there is a limit. Sometimes that motivation does not come. And we have the necessity to find a language to communicate to us with the others. When we did not find that language or that form to communicate, we must see if in fact there is something to count, or simply are in a while for being watching. And nothing else. But if this persists, it is necessary to correct it. THE CREATIVITY AND THE IMAGINATION ARE DEVELOPED. When we did not find that to say, he is better NOT TO SAY ANYTHING. If the lack of MOTIVATION persists, we can decide on periods of technical illustration, nonconceptual, CREATE, but without having great ideas to develop. ![]() Image by Chichoni For a long time Chichoni has not been developing great illustrations, but is dedicated to create personages and elements for videogames. To work with ideas of others, to develop objects, to study new techniques (colors, pies, oils, acrylics. Design of personages. It photographs) ![]() Image by Chichoni for Restoration Movie (Oscar winner for this work). ![]() Image by Chichoni for Batman Returnīs Movie. ![]() Image by Chichoni, for Michael Morcookīs Silverhart. And we always can make works of smaller creative load. If there is nothing no to say BY SOMETHING IT IS. We donīt have to become distressed, not to do anything is a respect act towards the public in any case. THE LANGUAGE OF THE MEMORY Towards the principle of this thread, i spoke of the language of the memory. The mind rejects the perfect forms, the air lines, the photographic images. Exercise: Let us observe something, an object or an image, we let see it and after minutes we try to draw it. In our memory the image will be different, a distortion of the reality. It is necessary to leave is a distortion somehow, in the light, the form, the color of the represented objects. The Only perfect thing in the mind is THE PRESENT. Any image is something of the past, like a memory. Still in a representation of the future, we used the memory, the memories in our mind to represent that future. ALL IMAGE FIXES IS A REPRESENTATION OF THE PAST, IS ALWAYS SOMETHING THAT HAPPENED. Thus, it would have to undergo the same distortion that we have in the images of the memory. The language of the memory distorts. And an image thus, the mind thanks for it, understands it better. How to represent that image? Exaggerating or diminishing, expressing the idea to the maximum, transmitting the sensation that it gives us in our mind. For example, if we want to represent a person that we know and that he measures two meters, and we as soon as we have a meter and means, will make it much more great, as if he measured two meters and means. ![]() Image by Chichoni When we represented an image, we must use the language of the memory to give calidez and transmit greater sensations. Let us observe a photography. ![]() Image by the Master Madanapale, Serenidad by THE PHOTOGRAPHY OF THE GREAT TEACHERS NEVER IS A FLASH, SEEMS A GREAT MEMORY. A good technique is the resource to present/display the image in black and white, to help in that "to undress to us of the present". Although a photography does not have the capacity to twist the reality like an illustration, SEEMS a dream, a memory. A product of the memory. That is everything. I hope that it serves to them as a little help for your works. Thanks for the commentaries! |
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| Great tut, bro. This's gonna help a lot of us. |
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Thanks Mert! Really i hope that someone read this and can tell me that was a help. Thanks Maddy, Evan, Pam, Vilyjem, Arnee, Vince, and specially Tere for your comment and support. |
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Hey Matías.....this is a great subject!!....congratulations for putting all these together! Excellent work!!! And thanks for including one of my images even if I am not a master like your teacher Chiconi......(I feel honoured) Felicidades amigo!......excelente trabajo....muchas gracias por ayudarnos a mejorar!!! Carlos [Message edited on 09/14 @896]
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| Gracias Maestro!! Es un honor! |
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great Really got to learn a lot...thanks Keep em coming....would like to read more of what you got |
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| Thanks Vishakh! Now Plasticine itīs working in a new version of this, maybe we post a one-shot tutorial, more easy for read. |
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Great stuff, thanks for posting |
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