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New work (getting feedback early on) :)
KJMalings | 12/26/2007 @332 | Edit edit post
this is my newest work, i wanted to try something with a background. This is VERY rough (it doesn't even have color yet) suggestions are very appreciated (and this early on i can really apply them) thanks again!







K.J.Malings

Re: New work (getting feedback early on) :)
Madster | 12/26/2007 @710 | Editedit post
The large fat roll under the breast looks weird, and she appears to have no waist, with part of her back also disappearing at that point, and her legs are a bit too long, or her head a bit too small ~ Your call. Beyond that, good anatomy.

The end of the walkway is inconsistent to the rest of the image. Is the joint run-down, or just "retro" styled? either way, the end of the walkway should be "finished" with a nice curb edge.

The vehicle will be kick ass, if you take the time to render and detail the light reflections on it.

Really cute concept, it will be interesting to see how this one turns out, especially that ship!

Re: New work (getting feedback early on) :) Avatar
Daykan | 12/26/2007 @966 | Editedit post
The idea look great! Maybe just the composition it´s a bit busy..

Re: New work (getting feedback early on) :)
KJMalings | 01/22/2008 @555 | Editedit post
alright so i did some more soothing and decided that i didn't like the face (she is a hooker but not a natty hooker) I also couldn't git over how she would be breathing (like that is anymore unbelievable than the rest...non the less)



thanks in advance for any help!
[Message edited on 01/22 @559]

Re: New work (getting feedback early on) :) Avatar
pegahoul | 01/23/2008 @586 | Editedit post
Composition wise, I think the building is too big, therefore make the picture too full. Maybe if you push it back a little, or widen the scope so we can get more sky?

Also, since the building and car is big, it kinda steal the attention away from your character. Even more if she wear a mask. The first picture for me is more attractive coz we can see her face smiling.

Re: New work (getting feedback early on) :) Avatar
Sharkh20 | 01/23/2008 @826 | Editedit post
If you are going to have her wearing the mask, You need to really play up the eyes.

Re: New work (getting feedback early on) :)
KJMalings | 01/25/2008 @254 | Editedit post
thanks for both of your comments, and i do agree...i made the building a bit smaller and more in perspective...and i am going to leave the mask, but i do really want to play up the eyes...i really want her to have a sad look on her face i decided...and with the colors i am using i think it will be a really interesting contrast...almost making a statement on how most people put on a bright cheery face, but are really heartbroken on the inside.
well here is the newest version...like i stated i started adding color, i really want to experiment with saturated color (sense most of my work has muted tones)





thanks for any suggestions in advance

Re: New work (getting feedback early on) :)
Madster | 01/25/2008 @798 | Editedit post
Great colors!

I think you should tone down the brightest (whitest) parts of the image, though. At present, it is as though your main light source is a Hollywood sky light aimed from about 20 feet away.

This is REALLY looking good!

Re: New work (getting feedback early on) :)
KJMalings | 01/26/2008 @002 | Editedit post
thanks...ya, it was more meant to be head lights coming from a car that is out of the picture...maybe i should just make it more focused....i also wanted all the light to look really artificial.


thanks for your comment
K.J.Malings

Re: New work (getting feedback early on) :)
Madster | 01/26/2008 @767 | Editedit post
It's not the artificial, as much as the ARTFUL artificial that is making this piece pop! The color combos you are using for the subtle details, such as her shoes and nail polish, or the bits of blue on the jet engine, that create a very slight, yet very effectvive "zing" for the eye.

I think you are right, that if you "focus" those unseen headlights a bit more, the eye will better be able to place and assimilate it into the composition. It might be a bear to do, though, as your best surface for such reflections will be the surface of the car, and making it all "shiny and reflective" would be a massive undertaking with all those curves...Perhaps just a wee bit of a sharper "lens" reflection(s) on that jet engine, like two (?) spots. There looks to be one in the center at present, but it is too soft to visually imagine it as a headlight.

One other little detail. The edge of the rocky walkway somewhat looks like an oilspill or something leaking from beneath the "car." I think when/if you detail the rocky surface below the edge, it will visually straighten out.

Really fun piece. Good work!

~M

Re: New work (getting feedback early on) :) Avatar
Daykan | 01/26/2008 @801 | Editedit post
Really nice colors!!
Good work!!

Re: New work (getting feedback early on) :)
KJMalings | 01/26/2008 @859 | Editedit post
thanks for all of the great comments, and i think madster you are right, however the final spot highlights i put in last but i think i will go in to more detail with the engine...and i am thinking now that it might be net if the car was dripping oil or somehow....but i am going to make that rocky edge have some more definition...I was also thinking about having some pieces floating off it, so it looks like there is only gravity on the platform?



thanks again for your wonderful comments!
KJMalings

Re: New work (getting feedback early on) :)
khaugen | 05/03/2008 @236 | Editedit post
This is by far the best digital piece I have seen of yours, not to mention the best anatomy I've seen you draw. It's a huge leap of improvement and I really like it! Did you use a photo reference? In any case, I think the main thing you need to work on in this piece are the figure/ground relationships. Right now, your character is essentially the same value as the background. She would register more strongly as the focal point if she were more differentiated in value, not too mention there would be a stronger sense of depth and space. High contrast against a mid value background would work well for this one, but you might consider light figure against dark background of vice versa.

Re: New work (getting feedback early on) :) Avatar
geckzilla | 05/04/2008 @253 | Editedit post
I'd say try and lay off the smudge tool. Amusingly, the one thing that should be subdued and might look better a little blurry has the sharpest edges in the scene. The moon/planet thing ought to recede into the background. Unless you have some mystical reason beyond logic for having it stick out so much which I could never hope to comprehend.
[Message edited on 05/04 @254]

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