Bookmark this item
GFX Forums > Jobs [J] > Technical Animator (Contract - San Diego)

Technical Animator (Contract - San Diego)
AscendiEnt | 04/18/2008 @013 | Edit edit post
A high profile video game company in San Diego is looking for a Technical Animator to come aboard to work on a real-time interactive 3D demo application for the PS3. You would be working just minutes from SoCal's world famous beaches on a sprawling tech campus. As an animator you'll be using cutting edge hardware and software and have access to a robust mocap studio.

Requirements:

  • Minimum 3-4 yrs experience with Maya
  • Able to Create original animation, edit, customize, utilize and format Motion Capture data.
  • Level, Collision and Object Geometry
Duties:
  • Build real-time interactive character animations
  • Create blend shapes for facial MoCap solver solution
  • Create cinematics rendering of facial MoCap solution
  • Provide artist feedback on client-side artist tools developed by group (such as stand-alone level editor)
  • Work with engineers to refine content for developing 3D art pipelines
Please Note:
  • This is a 4 month onsite contract position in San Diego.
  • The hourly rate is $35-40/hr DOE. Time+1/2 for overtime.
  • $500 relocation assistance provided for non-local candidates
To Apply:
Feel free to visit us at www.ascendientertainment.com

Playstation, PS2, PS3, PSP, Xbox, Console, Title, Game, Video Game, 3D, AI, Gameplay, online


previous page next page
Search the site
SiteSearch

Web GFXartist.com

Profile
GFXuser name:
   AscendiEnt
Full Name:
  Ascendi Solutions
Gender:
  Male
Country:
  United States
Member since:
  03/07/2007

Actions:
view profile View profile
Online members
Sponsored Links


Affiliates