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		<title>GFXartist forum - GFXartist.com</title>
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		<pubDate>Sun, 08 Nov 2009 03:20:23 EST</pubDate>
		<item>
		<title>A cat in the cave [WIP]</title>
		<link>http://www.gfxartist.com/community/forum/181219</link>
		<description><![CDATA[Yo-hohoho..., no, no, this was the previous WIP   
Hey all! 
A new thread with my first steps in the digital medium, this time with a really famous and personally one of my favourites characters. 
I´m a fan of this guys, so after many time of think in this, I´ve decided to work in one of them. 
Can guess who it is? 
 
The sketch: 
 
  
 
  
 
  
 
A bit more defined lines: 
 
  
 
  
 
  
 
Hope you like, and as usual, waiting your comments!<br/>By: Daykan - Replies: 22]]></description> 
		<category>Works in Progress [WIP]</category>
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		<item>
		<title>Painting Demo: &quot;Nibru&quot; by Daarken  [ST]</title>
		<link>http://www.gfxartist.com/community/forum/181519</link>
		<description><![CDATA[Daarken returns with another priceless Photoshop tutorial. This time to create a character design from a rough character brief:  http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/photoshop/video_tutorial_nibru/nibru_01.php <br/>By: missLynette - Replies: 0]]></description> 
		<category>Skills and Techniques [ST]</category>
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		<item>
		<title>WHO IS DOING WHAT?  [D]</title>
		<link>http://www.gfxartist.com/community/forum/181506</link>
		<description><![CDATA[Its been a long time since I came here....Kindly do update all of us as what everyone of you guys are upto. We would love to know esp what the old timers of this site are upto... 
Peace <br/>By: GULLUANIME - Replies: 6]]></description> 
		<category>Discussions [D]</category>
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		<item>
		<title>[Unpaid] Isometric old school 2d RPGs searching for additional 3d artists [J]</title>
		<link>http://www.gfxartist.com/community/forum/181315</link>
		<description><![CDATA[ Team name:  
PARPG development team. 
 
 Project name:  
PARPG - post-apocalyptic roleplaying game. It&#039;s just a working title at the moment and we can reconsider it later. 
 
 Brief description:  
I had plans for such a project for quite some time but it was more of a vague idea than anything else. In late January 2009 I decided to start writing down my ideas for the project at a wiki. PARPG will be an old school 2d isometric roleplaying game, inspired by genre classics such as Fallout, Arcanum or Planescape: Torment. 
 
The development team has agreed upon the following key elements: 
* Singleplayer RPG. No plans for multiplayer or coop support. 
* Post-apocalyptic setting. Story, setting and game mechanics details get fleshed at the moment. 
* Written in Python (2.5x branch). Utilizing the FIFE game engine. 
* Isometric 2d perspective instead of going for full 3d engine complexity. 
* Open source code and asset licensing. 
* Open development philosophy. Public development wiki and forums. Anonymous SVN checkout. 
* Meaningful choices and consequences. Multiple paths to complete quests, including non-violent ways. 
* Tactical, turnbased combat. 
* Emphasis on well-written detailed branching tree dialogue. 
 
More information about agreed upon setting aspects and game mechanics can be found here: 
* Game mechanics draft. 
* Setting draft. 
 
 Target aim:  
Open source &amp;amp; non profit. Actual code and content licensing (which open source license to choose) will be discussed among the team. 
 
 Compensation:  
Although there are no intentions to make monetary profit with the project, there are a bunch of potential reasons for developers to get involved: 
* Improving your personal portfolio with the demo version of the game to land a job in the industry. The demo will be a one town / location version of the game. Creating such a demo will be an already quite challenging task and it gives us the chance to test concepts in a smaller scale undertaking first before trying to tackle a full game. A more detailed description of the demo concept can be found at the project wiki. 
* Love for old school isometric 2d RPGs. 
* Enthusiasm for open source game development. 
* Gaining game development experience by working on a team project. 
 
 Technology:  
Targeted platforms: Linux, Win32. Mac support would be a plus but judging from the project that I worked on in the past, finding a Mac maintainer can be a lot of hassle so supporting Macintosh systems is not a must. 
 
Programming language: Python 2.5x; not all important Python libraries have been ported to Py3k yet so we&#039;ll stick to the 2.5 branch for now. 
 
Engine: FIFE. I was personally involved in the FIFE project for three years and although the engine is not feature-complete and development is currently going slow, it might be the best basis that is available for such a project. 
 
 Talent needed:  
Graphics artist 
We&#039;re trying to find artists who would like to contribute in one of the following possible fields of work: 
* 3d modeling: creating either organic or inorganic 3d models e.g. (non) player characters, items, weapons, etc. Blender would be the prefered tool of choice. A first rendering setup has been created and can be found in our SVN repository now:  http://parpg-svn.cvsdude.com/parpg/trunk/media/blender/rendering_setup_01.blend  
 
 Team structure:  
amo-ej1 - python programmer 
barra - public relations, developer recruitment, infrastructure maintenance, project management 
kaydeth - python programmer 
or1andov - python programmer 
sirren - 3d artist (character modeling &amp;amp; animation) 
zenbitz - Python programmer; besides his plans to contribute as game programmer, he currently fleshes out the mechanics of PARPG. zenbitz comes from a pen &amp;amp; paper RPG background 
 
 Website:  
 Blog  
 Forum  
 IRC logs  
 Subversion repository  
 Trac - task tracker  
 Wiki  
 
 Contact:  
I prefer contact via email: martin DOT vohland AT googlemail DOT com 
In case you can&#039;t get in contact with me via mail for whatever reason there may be, you can PM me here as well. However personal message notification via email does not seem to work so it could take a day or two until I spot your PM. 
 
 Additional information:  
Screenshots: 
    
 
 Animations:  
          
 
 Concept Art:  
    
 
 Render:  
  
 
 Feedback:  
Any kind of feedback is appreciated. We&#039;re more than willing to learn from any mistake so shoot, we can take it  <br/>By: mvbarracuda - Replies: 1]]></description> 
		<category>Jobs  [J]</category>
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		<title>Interview with Jan Ditlev Christensen [A]</title>
		<link>http://www.gfxartist.com/community/forum/181498</link>
		<description><![CDATA[Jan Ditlev Christensen is a concept artist currently working in the video games industry. Find out  much more about Jan here in this 3DTotal interview:  http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/pages/interviews/Jan_Ditlev_Christensen/Jan_Ditlev_Christensen_01.php <br/>By: missLynette - Replies: 0]]></description> 
		<category>Announcements [A]</category>
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		<title>[UNPAID] Devils, Angels &amp; Dating - CG Short - Concept Artists [J]</title>
		<link>http://www.gfxartist.com/community/forum/175264</link>
		<description><![CDATA[Wanted: Concept Artists, Storyboard Artists and general collaborators. 
 
 http://michaelcawood.com/images/CGShort/DevilsAngelsAndDatingPoster.jpg  
 
What is this all about? 
I’m making a CG Short Film for the love of it as a hobby on the side of my day job. But it’s much more fun and creative if I can find some talented collaborators. So I’m posting this to see if there are any talented souls out there looking to get involved. Ideally I’m looking for people with some experience already, perhaps looking to diversify their skill set and portfolio. Or simply to act as a showcase for talents they know they have but have yet to have the opportunity to do working in a professional environment. You can see how the project is shaping up at my website MichaelCawood.com (  http://michaelcawood.com/CGShort.htm  ). The target audience is the web surfer, it will look striking enough on almost every frame for most people to want to click on an image of it, while intriguing enough in its subject matter to keep people watching. Obviously it will be fired off to the festival circuit and I’ll knock on any other doors that are relevant (TV, Cinema, DVD, etc...) but the internet is our only guaranteed venue. 
 
Here’s the current WIP Animatic (storyboard): 
 http://michaelcawood.com/CGshort/DevilsAngelsDating_Animatic.mov  
 
Who am I? 
My name is Michael Cawood. I’ve been an Animated Filmmaker since 1994, having worked on Animated Films, VFX Films, Commercials, Games and made numerous personal short films in my student days. You can check out my LinkedIn profile (  http://www.linkedin.com/in/michaelcawood  )and my Filmography (  http://michaelcawood.com/movies.htm  ) to get a flavour of my work. My last student film, Panda Pander picked up a few million viewings on one of the video portals. But having started as a 2D Animator, I’ve yet to make my own short film in full CG, and my film making skills have moved on a lot since then. I love making these things and I’ve done more than my fair share in the past but, for the last nine years I’ve been focused on making other people’s projects. I enjoy the process in any capacity whoever it’s for, but I felt it was time to get back to making something for myself. I’ve never stopped writing stories or creating characters over that time but this project is compact enough to actually get made. I have most of the skills necessary myself to make this thing so I have no fear that it can be done. 
 
What do you get? 
Not paid:	Don’t be fooled. There is almost no market for making money out of this. It’s too easy to watch a CG Short on a video portal for free, so why should anyone pay for it? So I’m not offering money. I could tell you that I’ll divvy up any proceeds should that happen (and I would), but you really shouldn’t be doing this for the cash. Personally I’m quite sure I’ll spend more on this than I’ll ever get back financially. 
 
Credit: 	I have no particular need to sit back and say I did all of this, so I’m very happy to share the credit, where credit is due. I’ll deploy a similar system to the BBC, anyone that contributes over 10% in any given specialist area will be credited, most likely in order of contribution. I’ll also try to maintain a list of contributors on my website during production, once they start having something to show. 
 
Portfolio Material:	This isn’t a secret project, as it unfolds you are welcome to use whatever you are contributing in your own portfolio to sell yourself to employers, as long as you are specific about what you’ve done. I’m relying on this to ensure a high quality of product. 
 
Reference:	I’m more than happy to write worthy contributors a good reference. For professionals, I’d heartily recommend adding this project to your LinkedIn profile (only once you actually start working on it) where I can recommend you and employers can verify the legitimacy of it. You can also seek recommendations from other people you’ve worked with on this project. 
 
Promotion:	I’ll happily cross link with strong contributors if they have websites they want people to see. 
 
Contacts:	Anything you do like this is a good way to make contacts in the business. You never know who you’ll be working with in the future. 
 
How much of a commitment? 
Since I’m assuming people are doing this for their own portfolio, I would expect that most people will want to do a small number of images or sequences. 
 
What’s the film about? 
Synopsis:  
Mr. Cupid, Master Devil and a rather sexy young judge, jury and executioner in the form of Miss Death gather in the ‘After Life’ War Room to attend to their daily routine of manipulating our lives down on Earth with modern techniques that would put our iPod generation to shame. Each of them reluctantly compelled to play out their role in the game of life in order to maintain the balance. There&#039;s an unspoken attraction in the room as their true personalities are revealed to each other. Then someone gets a bright idea and re-purposes their high tech tools in a way that turns the tide of war and flips everything on its head. 
 
At the moment I’m not posting the full script/treatment to avoid direct copy cats, but that may change. I’ll reveal it to people that get in touch with me when it’s suitable. It’s still open to change at this time but it has settled into a decent story already, and it just needs a few talented eyeballs on it to really make it shine. But the goal is to keep it short and manageable. 
 
What do you need to do? 
I want to make one thing clear. My standards are quite high, and although I hate to exclude anyone, I’d rather work with people that can prove in some way that they are up to the job so that we don’t end up wasting each other’s time. So get in touch through my website’s contact page (  http://michaelcawood.com/Contact.htm  ) and send me a link to your work (no attachments please, unless they’re only a few KB). Make sure you’ve thought through what talents you want to offer and prove to me you’re capable. 
 
You can also join in at the 11 Second Club, where other artists and animators are posting our progress. 
 http://www.11secondclub.com/forum/viewtopic.php?id=3770  
 
What does the project need? 
Initially I’m looking for: 
 
Concept Artists (Enviroments, Props, Colour work, promotional artwork, set pieces) 
	 
Storyboard Artist 
 
I’ll post other specialist skills as and when it’s most appropriate, but at some stage in the project you can expect most animated film making skills to be of use. If you are interested and just want to discuss it please get in touch here  http://michaelcawood.com/Contact.htm  . 
<br/>By: michaelcawood - Replies: 6]]></description> 
		<category>Jobs  [J]</category>
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		<title>Show us your Desktop!!! [D]</title>
		<link>http://www.gfxartist.com/community/forum/108731</link>
		<description><![CDATA[Take a screen shot for ur Windows desktop and post here( u know u can tell alot about person from his desktop   ) 
and how to do it? 
its so easy: first press the &amp;quot;Print Screen SysRq&amp;quot; key or the key right next to &amp;quot;Scroll Lock&amp;quot; and then go to...ahem...printer,photoshop or...i don&#039;t know some thing like that and then in the program press &amp;quot;ctrl+v&amp;quot; or &amp;quot;Paste&amp;quot;. 
now just save the file and upload it... 
 
 
 
 
 
Sorry for bad English... 
 
 
 
<br/>By: wildmind - Replies: 204]]></description> 
		<category>Discussions [D]</category>
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		<title>There&#039;s just 1 month left to submit to Digital Art Masters: Volume 5 book! [A]</title>
		<link>http://www.gfxartist.com/community/forum/181456</link>
		<description><![CDATA[Digital Art Masters: Volume 5: CALL FOR ENTRIES 
 
3DTotal.com is currently looking for talented artists to submit their best 2D and 3D CG artworks for consideration of inclusion in our upcoming title, &#039;Digital Art Masters: Volume 5&#039;, which is to be published by Focal Press, an Imprint of Elsevier.  
 
Below is a direct link to the Call for Submissions page on the 3DTotal website, where you will find all the information you need to prepare and submit your artwork for consideration of inclusion in Volume 5 of 3DTotal&#039;s Digital Art Masters book project. 
 
Call for Submissions:  http://www.3dtotal.com/damv5_callforsubmissions/  
Deadline for Submissions: 30-November-2009 11:59PM GMT 
 
If you have any questions at all about this book project, or our previous volumes, or if you would simply like further information then please contact  dam@3dtotal.com .  
 
We look forward to receiving your submissions!  
 
The 3DTotal Team:  www.3dtotal.com  
<br/>By: missLynette - Replies: 0]]></description> 
		<category>Announcements [A]</category>
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		<title>Making of Adrian Baluta&#039;s &quot;By the Sea&quot; image [ST]</title>
		<link>http://www.gfxartist.com/community/forum/181451</link>
		<description><![CDATA[In this Making Of check out Adrian Baluta&#039;s digital painting &amp;quot;By the Sea&amp;quot; which has been created using Photoshop.  http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/photoshop/makingof_by_the_sea/by_the_sea_01.php <br/>By: missLynette - Replies: 0]]></description> 
		<category>Skills and Techniques [ST]</category>
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		<title>3DTotal&#039;s FREE Texture &amp; Reference Image Library [A]</title>
		<link>http://www.gfxartist.com/community/forum/181441</link>
		<description><![CDATA[3DTotal would like to announce our brand new Texture and Reference Image Library – a fantastic free archive of high-resolution images featuring 12,500 royalty free photos currently available to everyone without any download limitations!  
 
  // Textures and Reference Free High Res Image Library, 12 500 images royalty free //   
 
The collection boasts numerous genres, ranging from animals, architecture and clothing, to military, medieval armor and vehicles. And in addition to all the wonderful reference images you’ll find, using our knowledge and experience of producing professional texture libraries we have assembled a collection of photos dedicated purely to textures that can be used to enrich your 3D scenes and enhance your digital artwork. Each reference image and texture has been key-worded to help you in your search, so whether you wish to spend your time browsing the library by category, or choose to use our search function to find something specific, we’re sure you’ll find what you’re looking for here on 3DTotal! 
 
The library is currently in beta version and we would love to hear your feedback about this brand new feature, so please spare a few moments of your time and let us know your thoughts about this free service – all  comments are welcome  to help us to develop this resource for you further. Thank you!<br/>By: missLynette - Replies: 1]]></description> 
		<category>Announcements [A]</category>
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		<item>
		<title>Female Pyramid Head WIP [WIP]</title>
		<link>http://www.gfxartist.com/community/forum/181411</link>
		<description><![CDATA[a female pyramid head im doing, a friend is doing the original male. next ill do a nurse from silent hill   
about 2 hours in, you can see video of it on my livestream account:  www.livestream.com/katklich  just hit menu and on demand library.  
 
  
full view here:   http://www.deviantart.com/download/141500036/Female_pyramid_head_WIP_by_katklich.jpg <br/>By: Itzpapalotl - Replies: 5]]></description> 
		<category>Works in Progress [WIP]</category>
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		<item>
		<title>Where can I upload nude artwork? [D]</title>
		<link>http://www.gfxartist.com/community/forum/181273</link>
		<description><![CDATA[Sorry if this has been asked before, but I noticed some of my images were removed from Photobucket due to nudity. Does anybody know any other alternatives for where to post these images? 
 
Any help would of course be greatly appreciated.<br/>By: cgaddict - Replies: 6]]></description> 
		<category>Discussions [D]</category>
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		<title>[Compensated] Brochure Design for Ed Tech Nonprofit [J]</title>
		<link>http://www.gfxartist.com/community/forum/181418</link>
		<description><![CDATA[Hey all,  
 
We&#039;re in need of some brochure design work for The Public Learning Media Labs -  http://www.plml.org . If this is something you can do (and you can worth within our existing design conventions, including color and the concept of simplicity and minimalism), please get in touch here (by online form, please):  
 
 http://www.plml.org/contact  
 
Notes: 
 
1. We&#039;re used to doing online work, and can pay through Paypal or other means 
2. We do have some concepts in mind, so an up-front discussion is important 
3. Please include a link to your portfolio when you contact us!  
4. We&#039;re looking for either a 2-page (front/back) or a 4-page (folded) brochure - 8 1/2 x 11 per page, rather than smaller size. 
 
Thanks! 
--Dave<br/>By: akiraplt - Replies: 1]]></description> 
		<category>Jobs  [J]</category>
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		<title>Interview with Michael Kutsche [A]</title>
		<link>http://www.gfxartist.com/community/forum/181416</link>
		<description><![CDATA[Award-winning conceptual artist/illustrator and 3D artist Michael Kutsche takes some timeout to speak with 3dtotal about his career to date:  http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/pages/interviews/michael%20_kutsche/michael_kutsche_01.php <br/>By: missLynette - Replies: 0]]></description> 
		<category>Announcements [A]</category>
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		<item>
		<title>Video Lessons for Major software Packages. 3D and 2D completely free. [ST]</title>
		<link>http://www.gfxartist.com/community/forum/181391</link>
		<description><![CDATA[Thought I would share my site with the community! 
Come join the fun at  
 
 www.houseoftutorials.net  
 
just enter the class and hit the login as guest button.<br/>By: cannedmushrooms - Replies: 0]]></description> 
		<category>Skills and Techniques [ST]</category>
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