

Anatomy and Figure Drawing
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An extremely in depth article on the basic rules of construction and proportion of the human head. Everything you wanted to know about drawing a human head is contained within...seriously. A really great article.
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The hands, along with the face should recieve careful attention. for one thing, aside from the head, they are usually the only other exposed part of the body. Secondly, they are equally as expressive in gesture, emotion and action. Because of the complexity of joints, masses...
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Hello, so here is the first of another tutorial spawned by the last one. Skin tones. What and how. Well, as I started writing this I realized I left out some important things, mainly, what are the colors used in other ethnic types, so that will come with the other sections of this. Anyway,...
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The Palette
Ok, so the first part was about tones, now this one is going to be a simple walkthrough of blocking in the stuff that is important first, and embellishing as you go. I will post a few different types of approaches, this happens to be my favorite. ITs like...
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Concept and Design
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With this tutorial I am going to guide you, stage by stage, through the methods I use to produce a rendering. I have developed this style over the past couple of years and find it the most simple and efficient way to produce a good drawing. Just remember however that there is no right or wrong...
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Hussein Al-Attar takes you through the creation of a concept car using Photoshop. This tutorial shows the process step by step and features somewhat unusual ways of rendering an object in 2D.
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Automotive designer John Frye demonstrates techniques for quick idea generation in this step-by-step tutorial.
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Digital Illustration and Painting
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Nicklas Forsberg aka bm666 has whipped up a walkthrough of the creation of "Desirable thirst". Have a look at the full artwork here . More work by Forsberg can be found at his website: NALF.it
Step 01 - Sketch
Sketch After i have done a quick...
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Here is the explanation of one of the processes that I sometimes use to paint. It is not systematic, as I also very often just block in my general colors all over the canvas first before getting into the details. But I like to change and try other things too. In this painting (oil on...
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An excellent look into the early stages of Craig's work, beginning at how he establishes a loose sketch and progresses into how he lays out broad areas of light and shadow.
Gunman by Craig Mullins
Step1
Draw your outline or silhouette in a mask...
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Craig describes the process of making a huge robot named Macross taking off after laying waste to a city. There are also tips on perspective aswell as details on the constraints of working to a tight schedule.
Macross by Craig Mullins
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Ok this time I will describe how I took someone else's drawing and developed it a little further. The original image here was done by Golongria and it struck me as something that had potential. The hair and pose overlooking the ocean were appealing to me: the image told a story....
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Illustrated with a few pictures, Craig describes how he made this promotional piece of artwork based on the style and design of Frank Frazetta for the game Myth II by Bungie. Excellent Tutorial. To see a super high resolution JPG of this image click here . (2000x3000 pixels. 1MB)...
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The man who can be held largely responsible for the whole dodge-burn craze details the process that he previously followed to create his gaming illustrations. A good tutorial for those getting started in digital art or comic style coloring.
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A good tutorial that focuses on the process involved in achieving a comic book coloring feel in your images. Covers line art, resolution, flats, airbrushing, cuts, and output.
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An excellent series of 4 in-depth tutorials that begin with an explanation of the software and its capabilities, and progress through preparing a digital sketch, creating smooth gradients and adding detail, adding colour to your paintings and creating highlights.
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Glenn Fabry, renowned for his Preacher and Hellblazer covers, has put up an article looking at the process he follows to make one of his trademark images. In addition to the in progress pictures, Glenn answers questions about the materials he uses, the references he sources (Poser 4...it does...
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08/06/02 @095 | kss | comments (10)
Kss is has been an Elite GFXartist member since the first nominations. His unique style can be recognized instantly and although it might look like a filterfrenzy at first sight, you'll notice that each artwork has been carefully crafted. No wonder he is on the top our...
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This tutorial should step you through making a simple, yet realistic-looking planet using Adobe Photoshop 7, and ONLY Adobe Photoshop 7. We're working small here, so keep in mind that the larger you work, the harder the planet will be to create (just a bit more work as size increases).
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A new tutorial is online detailing how to go about making a completely customized, realistic star field. The tutorial is designed to break the hold that Bryce and other programs boasting star field creation features have on burgeoning space artists. Throw off the shackles of poorly written (not...
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An article that talks about using traditional approaches and techniques learned from the masters to create digital art. The tutorial is illustrated with a character portrait from the Icewind Dale game.
Art Thoughts: A Traditional Approach to Creating Digital Art by Jason Manley...
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How do you render hair? Thought only your hairdresser knew for sure? Not anymore! He's the tutorial that goes to the root of the question and leaves you no longer stranded for answers. In part , this is a how-to, but also just general suggestions. Everyone has their own style , and you...
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An extensive walk-through on The Queen which was created using Painter, Poser, and Bryce. Areas covered include roughing and conceptualization, lighting, the hair, the dress, and the figure.
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A short 4 step look at the process Joachim followed to make this Star War's (AT-AT's) type Mechwarrior. It is especially interesting as Joachim like to explain why he did something.
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This piece is done for a personal project and doesn't exactly follow all the preliminary steps that a project done for a client would have, it is missing the initial sketches that would need to be approved by that client. I had a pretty clear idea about the design prior to drawing it. However it...
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Welcome fellow artists to an article we in all our wisdom decided call to "Conceptions Completions"; features that take a step by look at creating awesome digital art. In this issue follow our nutty Croatian friend Petar "der Punkt" Ivanchek as he drinks lots of vodka (or whatever they drink in...
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Absolutely great step-by-step tutorial by Randis Albion from Visual God . Make sure you check his site since there are a couple more tutorials hidden in there.
Thanks sumguynamedelan for the link.
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Understanding 3D Form is a basic traditional skill every artist should have. Ron Lemen steps through the basics of light and shadow as well as 3D form in drawing; all skills which need to be applied to digital painting.
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A fairly brief step by step look at the process Ryan Wood used to create Canhead. The image was created in Painter 6, and as such contains tips on brushes and settings.
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An extremely extensive 14 step tutorial explaining the the way Scott Robertson uses Photoshop 6 to render these types of product design draft views.
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A nice tutorial to start your way into the digital creation of amazing clouds. Steven will take you through all the steps and even made it look so simple that you should give it a try.
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I'm a fairly unknown artist around here although I've been active in the art and gaming community for over seven years now. I started out doing art for games like Quake after which I moved to digital painting. My work as a portrait photographer has influenced my art in a few ways, mainly my...
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Industry advice
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Originally a thread on Polycount, the article is now a huge multi faceted FAQ that covers everything about getting your foot into the gaming industry and staying there. Advice is offered on a variety of subjects including (amongst many others) portfolios, the software used,...
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Skins and Textures
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This tutorial is about creating seamless textures out of photographs. There's a simple technique that allows you to create seamless textures. A skill any 3D modeler or game designer should be familiar with. I'll show you how I turn the photograph below into a texture that will seamlessly tile...
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Other
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All 300 pages (thumbnailed) of the classic Andrew Loomis book Creative Illustration available for download in JPEG or GIF format. Chapters in the book include line, tone, colour, telling the story, creating ideas, fields of illustration, and experiment and study.
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200 pages of Andrew Loomis's book Figure Drawing for all it's Worth available as a 24MB PDF. Divided into several chapters including the approach to figure drawing, bones and muscles, blocks, forms, planes, forshortening and lighting, drawing the live figure, and various other...
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115 Pages of Loomis's Fun with the Pencil book, available as a 11MB PDF download. A lot less serious than Loomis's other books, this one covers the funny side of drawing. The book is divided into 3 small parts: drawing funny faces, putting the head on the body, and a world for your...
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