04/16/02 @868 | Created by:
Welcome fellow artists to an article we in all our wisdom decided call to "Conceptions Completions"; features that take a step by look at creating awesome digital art. In this issue follow our nutty Croatian friend Petar "der Punkt" Ivanchek as he drinks lots of vodka (or whatever they drink in Croatia) and leads us through the creation of a chick hot enough a porno star!
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Welcome to this tutorial that will focus on the techniques and tools I use to make a 2D digital painting (using PS 4.0/5.0) How was this tutorial born? Well, Dave from GFXartist pushed me around for some time (I kicked his ass actually.~Dave) and me being the soft hearted person that I am, I accepted this huge task .Why I say huge? Well, for YOU, I decided to do a very nasty ( difficult ) pose of a woman’s head, swung back a bit; a pose that is actually very hard to draw well because it’s not something where you can use massive foreshortening tricks. Everything has to be at the right place, or else....... =). + we will add some metal parts, rubber, plastic and glass. All in all we will have a full blown portrait of a girl with her head tilted back, wearing an assault mask similar to what those Special Forces use. Anyways, I started writing this before I even started the picture so you'll be monitoring the whole process REAL TIME. OK, onward we go.
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Recently I talked to my ol' friend Calvin Golkowski (www.pixelart.net), who is now working for Eurocom (lucky bastard) about some techniques on 2D/3D field and he asked me if have ever tried doing a pic in grayscale first and then coloring it with colour balance and brushes. Well, it sounded like a not-a-very-bright-idea but the more I thought of it, the more anxious I got to check it out. This is something thats completely new to me, so bare with me here.
Alrighty, we are gonna start with a basic, basic, basic shape just to have a view on how it looks on the screen. Don't worry about the proportions etc. just try to get the "feeling" and the pose (same as scribbling on paper). That neck really is something. So, I flapped down broads of gray and hit a spot with BURN tool here and there to mark the eyes, lips and nose. Theeeere, and theeere, and a bit here, and lookie, it almost looks like a human, wrapped in somekinda transparent rubber.
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Step 2. The Face: Facial Features
After that we'll go into some rough details, just to check out how everything works. So I put in the eyelids and the nostrils, and I kinda liked the way the nose looked so I let him live. The lips will go for sure, but they are gonna stick around for a while so I can adjust the relations and proportions of the facial elements. What I am doing here is basically, measuring the picture. For instance, look at those lips. They look AWFUL, out of place, no shape BUT!!!...... Their size is correct. So having such ugly but correct elements I can turn them around, scale, move back and forth (I loooove computers) and place them in the right spot. See how the left eye (our right) is fucked up. Doesn't matter I just use LASSO to select it and then move it along.
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Step 3. The Face: Adding Detail
Now that we have the basic shapes all lined up, we'll go into real detail. SO.... I save my picture pic1.PSD and open it again (that way I have the same picture 2 times, and when I do something on one it changes on both of them) and zoom one to 200-400% depending on the detail. The other picture is fixed at 100% and thus I can see what’s going on and how it looks when viewed in its original size. We'll start off with the lips. Always start with the, hmmm, what do you call it?- ah well, that line between the upper and lower lip (mouth!?!). Do it first, so you can play with the expression of the face for a while and when you like it just do the upper and lower lip in a fat stroke (you'll add details later). I decided to go with a mysterious and provocative smile (Mona Lisa =). So finishing the outer contour of the lips I went into the delicate detail of the lips' texture (this actually required working with a pencil with brush-size 1 pixel.) What I do with pencil is a very cool thingie. I use white as fore-colour and black as back-colour (In Pshop you change them with X). With pencil opacity set to 10%, I use white for highlights ofcourse, and black..... Right, for shadows. If you dowloaded this picture as the original, zoom into the lips and you will see how I randomly placed pixels and I got some kinda greasy/fat layer of make up. Doesn't matter, I can always adjust it later with colour. Thru all this work I have used DODGE/BURN just because its grayscale. If you work in colour don't use those two for colouring and shading because they fuck up everything (beep....crank......fds....for more information please consult Gameart under spotlight and find tutorial No. 44 where it is explained how to dodge/burn your picture....Thank you. Now we return to....) and the tones suck. Soooooo, we have a finished, shaded and texturized lips. I like them. Oh you do those little cranks with dodge/burn set to 10% and with brush no.1pixel.
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Step 4. The Face: Onto the Nose
OK, so doing the nose wasn't such a hustle since it only consists of the right shape and two holes in it. I presume you are noticing how the nose doesn't really look good, but I like it. If you rotate the picture (or your head) you can see how it isn't straight, but it is really at its right place. Doing all those little fuck ups, makes your picture look real, not like some casted-outa-plastic-and-based-on-Barbie kinda chick. So, the nose was a WHOOOLE 5 minutes work. We'll work on it some more later down the road.
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Step 5. The Face: Tha Bloody eyes
I have to tell you, I hate eyes. You have to spend, like, HOURS before you get them in the right shape, but when you do...WHOOHOO. Thats the best part, coloring the eye. I'll do a little tutorial on that some day. So, I decided to go with the eye-lids closed kinda look. Doing that line again (same as lips), between the upper and lower lid, gives you the ability to change the expression of the eyes, which automatically changes the complete mood of the picture. And here it is, my babe looks very calm and relaxed. Did some eyelashes with the 1pixel BURN tool, added the shadows with the same (but larger brush) and here it is. -Repeat the combination of actions to get the other eye complete-
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Step 6. Face: Finishing the grey-scale
And yes, voila, here she blow., oops, swings (It was at this point that we began to suspect Petar had been drinking a bit too much Vodka, or smoking just a little too much of that funky Croatian weed. ~Dave) Adjusted the outline of the head, added some shadows, some eye brows (again with a combination of dodge/burn 1 pixel size, doing strokes freely) and thats it. All we have to do now is...... colour!
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Step 7. The Face: Colouring
So, I prepared my little piccy (adjusted the curves with CTRL-M, brightness and contrast), closed that other pic, and zoomed this one to 200%. Now the fun part begins. I mixed the usual colours for the skin and colours for the shadows (I always make shadows out of colours, I don't BURN the motha fukha down, that technique sux) and with airbrush set to overlay, 10% opacity, I did the 1st stroke. Hmmm, doesn't look that good. Lemme try multyply. Hmmm, this one sucks too. So I started using every goddamn option there is on airbrush and nothing. NOTHING!!! I am gonna kick the shit outta Calvin for putting this stupid idea into my head. How am I gonna colorize my cute babe? Damn it. Oh well, we will have to use all those fancy options Pshop has to offer. Colour balance first. I adjusted the midtones into light red, highlights into some yellow and I had the base colour. I reduced the contrast and had my pic look like it has a very weak spotlight so I could again manually do the shadows and highlights (but this time with colour, as I usually do it). ! Rule of thumb ! OVERLAY for higlights ----- MULTIPLY for shadows So, I used PALE, PALE yellow for my highlights and that way I got somekinda weird lightning that I actually liked very much, - added some green and brown strokes here and there and I got myself some very nice colour work. I like it. Added just a little bit of hair, dunno why. How? Well now I used my technique. Did some splats in some brick-red colour and then simple shading but, all done with 1pixel brush. Takes time but it looks good.
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Step 8. Goggles: Plastic/Glass Visor
This is the easiest part of the mask, and it's the glass/plastic visor. Make a new path with the shape you want it to look like, fill it with the colour you want and!!!! (See next Step for advice about paths. ~Dave) Just change the Layer to the MULTIPLY setting. Of course you have to make that in the new layer, coz otherwise it won't work.
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Step 9. Goggles: The Rubber and Metal
Well, we are ready to start with the 2nd part of this tutorial which will include creating different materials. Ok, so we start with the rubber outside rim of the mask. I really don't know how to explain this but rubber doesn't shine as much as I did it, but, hey, it looks better that way. Those are all those things you do by yourself using your taste. I think thats where artists vary. Everyone of us know how to use Pshop or something else and the overall use of colour. But where to put each pixel/stroke, thats the individual thing. Anywayz, what I did for that metal, was AGAIN I put down broad stokes of pastel colours and going again in the detail. I created a texture simply by dragging the 1,2,3,5,8 pixel brush freely whilst changing their opacities and colours. The highlights again....how? Overlay with a bright colour (preferably white or pale yellow). OH, I almost forgot. When you work with several types of material you should always put all of one kind into one layer. That way when you want an overall change of colour, contrast, brightness etc. of each material, you change them all you don't have to do it separately. Of course you can always use Photoshops actions for each part, but thats dumb. Oh yeah, and one more thing. When you are doing shapes that are not organic (for face we just used airbrush and relied on Ye Ol' Good Hand. Well, if you want something to look really solid, like metal in this case, you should use PATHS. Paths can be found in the same box where the LAYERS are, and the Path tool is that little pen below the water tool. So, you have paths turned on and you make a shape that you are satisfied with. Now what? Well, on the bottom of the Path dialog box are little icons representing *from the left* FILL PATH, STROKE PATH, MAKE SELECTION. The other ones you can experiment with since I don't use them (of course I know what they do =). MAKE SELECTION is our main squeeze. This thingie changes your path into, yeah you've guessed it, active selection. Now you can paint all you want into it. And the cool use of paths is when you deselect the selection you can always turn it again, by turning on the path 1st and then clicking on Make Selection. Don't forget to save your path just by double-clicking on its name in the dialog box. You change its name and TA DAAA. Its saved within your file (JPG also supports paths).
And thats it. The mask is all done. All I did now, is some more overall shading on the face to avoid that look as if that mask was just pasted onto the face.
Sooo, I am gonna retire now, and do those little thingies we all do individually ,and spend another day for the coolest part in this job....... and thats FINE TUNING or TOUCHING UP, whatever you prefer it to call it. OK, thats about it, its kinda late, and I can't really think straight anymore. Lets check how long it took... uuhhmm, yesterday 3 hours, today 6 hours, cool! around 9 hours for everything. I think that’s pretty fast. Cheers, and DON'T SMUDGE or I will come out there and kick your ass. Use Airbrush and its zillion settings as pics looks cleaner that way. dP
Petar Ivancek
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04/17/02 @041
04/17/02 @832
05/02/02 @755
The main problem I have it comes in the second stage, once I have the basic shape of the face I don't know how to use my tools to start getting details on it. Like mount, eyes, nouse... I have to continue using burn and dodge till the end ??? with other sizes ???
And by the way, which are the RGB colors for the skin ???
thanks in advance...
MAX
05/25/02 @784
you can still find it here..... http://www.gfxzone.org/articles/making_of_shadows_of_reality-article.html
anyways, Max, I don't really understand what you are asking. You don't know how to use tools, or you have trouble getting the details into it. Basic shape is there just for the reference. Think big - start small. However, I don't really recommend using grayscale for this kind of stuff, I suggest colour technique. But in this case keep doing everything with dodge/burn and zoom in if you are working or delicate detail.
As for your question about the RGB colors, to make a decent skin colour you need to have alot of variations on surface. usually I use blue, pink, orange, brown, red, green, set to small opacity. In the tutorial mentioned above I explained it a bit.
Hope it helps
09/05/02 @317
09/30/02 @259
02/02/03 @553
09/02/03 @820