Tutorial
Craig Mullins: Macross
10/11/02 @075 | Dave | comments (21)
Craig describes the process of making a huge robot named Macross taking off after laying waste to a city. There are also tips on perspective aswell as details on the constraints of working to a tight schedule.

Macross by Craig Mullins

 

 


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This image was commissioned by the Bandai toy company through the advertising firm of J Walter Thompson. The Art Director was Demian Fore, for JWT.

The original schedule for this job was pretty tight, about a week, and I had other work to do as well. In the end, I ran over a little bit, but it was OK. The printed ad is 300 dpi and 12 inches tall, so resolution was not that high, or lower than what I am normally painting at these days, so that was also fine. The one rub was that I had one picture of the subject only, and I had to use it because of the time it would take to regenerate another view. It could have been done from this one angle, but there might have been some guessing, but I guessed a lot in finishing the plane anyway. Time was the problem. Here is the original scan provided by Bandai:

Demian Fore requested that the Macross (as I now understand it to be called) be taking off after laying waste to a city. The lighting in the original scan is diffused from above, so nothing of that image was used other than the silhouette and drawing. I cut it out with a pen path and got to work and completed this sketch in a few hours.


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As is usually the case, I like the sketch better than the finish, and try to keep some of the spontaneity, but I am not always successful. The challenge was to reverse the lighting on the vehicle and set an overall mood. I changed the angle on the feet so that the exhausts pointed downward. I felt that this gave the feeling of a liftoff rather than a slowing of forward momentum in preparation to land. Damian felt that the rockets should feel as if they were housed in the legs, so I kept the exhausts in line with them. Overall, the sketch was approved.

I then started looking more carefully at the original scan of the plane. There are many strange things with the perspective, with things not lining up and vanishing points all over and many different eye levels. Wishing again I could start over, but time moving on, I had to go forward. I tried to establish what type of lens was used to match my background to, and it looked like a very wide angle. I cheated the background because the vertical vanishing point was so close it would have looked too forced to use the correct one.

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More fudging. Here is a way you can find the vanishing points of something- just paste a lower rez version in a big grayscale file and line up points until you have convergence. Then trace the left and right with a horizontal line and you have the eye level (if they match). They usually don't match exactly and this is due to distortion or bad construction. As you can see I fudged the eye level up in the final for design reasons. I don't like doing this, as it really hurts the image, but sometimes you have no choice

I then generated a proper grid in a 3-d program using the above image and a guide, so at least the city would be consistent with itself.


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I toyed with the idea that the plane would not share the same grid with the city, but once again time restrained. But I guess the plane might be facing straight down the street, it makes some sense. It did simplify things somewhat. I then pasted the grid into a channel and got to work painting.

As the worked progressed, there was some concern about the finish on the plane, and about the overall darkness of it. I have been getting a lot of complaints about my work being "too dark" lately. It comes in cycles and tends to be self-reinforcing. My portfolio has dark images, people who want dark images tend to hire me. I am actually a pretty happy guy, honest, I can paint in a higher key, no problem*. So I brightened up things a bit as I went along. Also, I left the highest values to the end, as I work from the middle valued generally. So a half completed image may feel matte and a little dark. I liked the plane a little beat up, like it needs a shower after leveling a city.

I would have liked to include more flying debris, as the camera is on the ground and in the wash of high-speed exhausts. For this amount of chaos, I would expect to see all kinds of stuff in the air. But this would have obscured the plane somewhat, so I dropped the idea.



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Member comments
dink

 10/15/02 @469

reading a tutorial like this is always a pleasure, it allows me to see how you think when creating a piece like this. but as for the actual processes i have no idea. id really love to see how you work ie, what tools, brushes, techniques etc you use. but im sure that would require alot more work on your behalf, and even if it was properly explained i probably woundt be able to follow anyway.
fantastic work either way, u amaze me
 
makina323

 10/15/02 @806

That robots is not called macross. Its a variable fighter from the series macross. Its called a YF-19. :p
 
Dave

 10/15/02 @900

if craig says its called a macross, it's called a macross! :)
 
makina323

 10/16/02 @004

Yes but its not. Ifs hes refering to the series(which by the way is huge) ok then. But all i see there is a mecha, a YF-19! to be exact. Go <a href="http://www.steelfalcon.com/Macross/yf19.shtml">here</a>
if you are still not sure. :p
 
F3nix

 10/19/02 @125

ah...shaddap
 
Genocidal

 10/21/02 @972

wonder why he changed the flame from the exaust back to an angle instead of keeping it straight down like he planned.
 
TheRow

 10/24/02 @337

Don't know for surtain but I think it's becouse it gives a look of more speed/action in the image.. also teh rockets are fastend to the "fot" and the fot is in another angel than the orignal flame... wich means that it would melt the heal of the fot if it was pointing right down... ...not surtain though
 
Hamann

 10/29/02 @779

I love this image! It's even my screen saver!
 
vmdm

 11/09/02 @723

muito bom trabalho!Você é perfeito para pintar máquinas.E foi ótimo o fogo das turbinas!
 
Arcangerus

 11/10/02 @104

that macross image its grovy, one of the bests that I have seen
 
blackbloodx

 11/12/02 @282

that pic. is good can you makesome other planes like the ones from PLUS
 
Techno2

 11/26/02 @717

Otaku fans must understand that not everyone is involved on their fandom, Craig has a live, and earns it by doing what he is best at, so if he has no idea what Macross is, fine!. Craig is being hired to do professional image works, knowing the depts of the story is no requisite, so if anyone is wondering if he will be doing more stuff like this for free, forget it, you go and hire him and ask him to draw whatever you like, PAY HIS PRICE, this is the way things work around here.
 
tdamcbigity

 11/29/02 @295

werd! now lets gets some more of this stuff eh craig? wonderful work... from dust to diamonds!
 
tubage

 12/04/02 @438

wowo
so cool
i look you more cg
i like it
 
liquidwerx

 12/10/02 @018

Always been one of my favorite pieces by Craig. Just..... WOW. :)

Oh, and Techno2, I'm in total agreement with ya.
 
Flufftuftio

 12/11/02 @911

i think i own one of those things from way back when... might be an old cheapy early 90s version tho. way cool pic. i love his tutorials, they're so... so... helpfull =DD
 
HNoldor

 01/04/03 @973

THIS STUFF is what inspires you to be better and try to achieve something like this........
Great lightning and everything is on it`s place.
 
tascitus1

 03/02/03 @302

great work, inspiring. one question, did we lose one of the forward wings? i see two in the original and one in the final.
 
Jetz

 04/05/03 @925

Very Dramatic... nicley crafted. But the some of the components on the fighter appears not attatched to the fighter such as the foreshortened right arm(viewer's pov). As well in the same area there's no disitinction between the foward swept wings and arm. It seems like one piece. And the left leg (viewers pov) looks like its floating. But the overall compostion works.
 
SteelWolf13

 07/16/06 @941

Yes it is a YF-19 but they are all based on what is called a "Veritech Fighter" from the origonal Robotech series and movies. Owned by Hormony gold. and slightly "barrowed" by Fasa corp. for its own line called Battletech. Stinger. Wasp, and pheonix Hawk. Robotech was mainly Veritech driven or fighter mode. and Battletech was mainly "Destoid" or robot mode driven
 
TheExon

 07/24/09 @496

Love the lighting and colours...create such a atmosphere.
 
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