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Private Comments
Comments on this item are private. You can still add your comment, but it will only be visible to the artist.04/09/02 @920
04/10/02 @984
http://www.i-tex.de
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04/15/02 @404
Thanx...
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03/24/05 @881
You dont even give the novice any clue as to which buttons to select..
As a novie/noob I was stumped by stage 4, and once it got 5 and 6 forget it, you don't even show what the person is supposed to click or do, you just say do this and do that.
You forget a novice doesn't know there way around the app.. they need STE BY STEP instructions all the way until it becomes second nature..
Somehow I dont hink that tutorial is going to be used by many begginers at all.
Signed, One peed of novice.
02/05/06 @372
In one step, the image has been cut in two and the sides flipped, the next, they are back together again and you dont even mention that fact. Your other reference photos dont show the full image, so most people have no idea what part of the image you are painting on or using Layer Mask on.
It was extremely frustrating to follow your tutorial, and in the end I gave up. Please, next time think about what you're writing, include facts about the image that you may fail to tell us (the image has been put back together now) and show the whole canvas when you want to highlight a point or show what you're doing.
03/24/06 @042
07/19/06 @452
All in all: Keep up the good work!
08/09/06 @469
Just one problem though : if you want to make game textures you have to make them perfectly square or rectangular with proportions based on powers of the base number 2. So, 2,4,8,16,32,64,128,256,512 or 1024 at most. Which means that the proportions of the width and high are usually 1 X 2, 1 X 1, 1 X 0.5, 1 X 0.25 and so on.
When you crop the image after removing the seams, I have found that the proportions don't match up to these specifications, so when you resize the image you can't get rectangular proportions like for instance 64 X 128 or 256 X 1024. Resizing such an image doesn't help either, because the whole image gets distorted.
I have tried to use grids and rulers in Photoshop to drag the layers horizontally and vertically the same amount of pixels, but you have to be very careful and you have to zoom in on the image a lot. I've noticed a few times afterwards that it can still go wrong, so it is quite a hit and miss type of thing.
08/09/06 @483
On the other hand, I have tried the above method a few times and I think it is way easier to work with and it guarantees a much better result. Plus, you don't need somebody else's textures "to cover things up". So, I don't get what you "offset-clone brush" fanatics are getting at when you say the offset method is better. I rather think it is a lot more time-consuming and it really gets annoying after a while.
So apart from the aforementioned problem, this is a really excellent tutorial. Exactly what I was looking for for ages. Keep up the good work !
08/15/06 @018