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Category:

    Software

Publish date:

   11/10/02 @104

Editor:

    Arno

Comments:

    1


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   www.gfxartist.com/features/artic...

Will Blender3D Change Us?


Brett Hartshorn wrote an interesting article about the position of Blender within the gaming and 3D industry.

"3dsMAX has more problems than I can keep track of. These problems could easily be fixed if the 3dsMAX source code was open. I think that one day Blender3D will replace 3dsMAX, and possibly all other commercial 3d animation software. This would have a great impact on the video-game industry because it would eliminate the separation between production tools and the game engine. This separation has always been a major problem in creating games. "

 
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10/17/2002 @891 Free download of Blender Publisher... (0)

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Member comments
malleus

 11/11/02 @377

The opening comment is pretty inflammatory, I question the motives behind singling 3DS max out as an example of defective software. ALL packages have their problems, to argue otherwise would simply demonstrate a lack of experience.

some other points of contention: Game companies ARE in fact in the business of buying and selling engines. I worked at a company which derived significant income from the licensing of its engine.

On the subject of software costs: $200,000 a year for a giant like activision is peanuts. The costs of yearly Max upgrades for my studio is far less than what we spend on staff lunches and dinners.

Software development: $100,000 a year will get you maybe 2 programmers (if we don't include overheads). Discreet has over a dozen programmers working on Max as we speak. In which bizarre alternate dimension could you get 2 mediocre (if they're only getting 50k ) programmers to out-perform the work of 12? The argument presented shows a total lack of understanding of software development costs.

Blender is great for what it is, power to the people and all that, but to suggest it as a threat to the pro packages is a bizarre contention.

It's been a slow day......
MS


 
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