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		<title>Will Blender3D Change Us? - GFXartist.com</title>
		<link>http://www.gfxartist.com/general/general_news/9025</link>
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		<copyright>Copyright 2000-2008 GFXartist network / Brothersinart</copyright> 
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		<pubDate>Tue, 02 Dec 2008 21:38:43 EST</pubDate>
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		<title>malleus</title>
		<link>http://www.gfxartist.com/general/general_news/9025#14357</link>
		<description>The opening comment is pretty inflammatory, I question the motives behind singling 3DS max out as an example of defective software. ALL packages have their problems, to argue otherwise would simply demonstrate a lack of experience.  some other points of contention: Game companies ARE in fact in the business of buying and selling engines. I worked at a company which derived significant income from the licensing of its engine.   On the subject of software costs: $200,000 a year for a giant like activision is peanuts. The costs of yearly Max upgrades for my studio is far less than what we spend on staff lunches and dinners.  Software development: $100,000 a year will get you maybe 2 programmers (if we don&#039;t include overheads). Discreet has over a dozen programmers working on Max as we speak. In which bizarre alternate dimension could you get 2 mediocre (if they&#039;re only getting 50k ) programmers to out-perform the work of 12? The argument presented shows a total lack of understanding of software development costs.  Blender is great for what it is, power to the people and all that, but to suggest it as a threat to the pro packages is a bizarre contention.   It&#039;s been a slow day...... MS   </description> 
		<author>malleus</author>
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