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Private Comments
Comments on this item are private. You can still add your comment, but it will only be visible to the artist.11/15/02 @061
11/15/02 @556
plus, i'm a big fan of his older skin-work (his newer too, but he's not as deeply rooted in the higher polys-stuff yet as he was in the q1 stuff
ror: that sure was a nice interview (you even managed to steer clear of typos, and, most importantly, (and your favourite ) large, lengthy rants
*m
11/15/02 @874
Nice interview, good points to consider.
Good luck on your future projects
#Raz0rBlade
11/17/02 @766
11/17/02 @841
11/18/02 @065
The more detailed the mesh and the fancier the lighting tech becomes the more limited the skinner is.
Just like Ror said, there's no more ignoring the mesh.
11/18/02 @380
Another survivor of Turkenstrasse (now out of gaming and working on bad TV in Vancouver).
11/19/02 @142
11/21/02 @944
diito on the dretch comment with a my own personal addition to the <cough>bitter (mumble)<cough>...
Sounds like things are going well.
Yet another survivor of Turkenstrasse.
11/23/02 @436
12/05/02 @410
12/22/02 @837
01/23/03 @068
01/28/03 @492
02/05/08 @604