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		<title> - GFXartist.com</title>
		<link>http://www.gfxartist.com/general/general_news/9206</link>
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		<pubDate>Tue, 02 Dec 2008 21:47:50 EST</pubDate>
		<item>
		<title>picasillo</title>
		<link>http://www.gfxartist.com/general/general_news/#980418550</link>
		<description>how! power full 
   </description> 
		<author>picasillo</author>
		</item>
		<item>
		<title>Nerfherder</title>
		<link>http://www.gfxartist.com/general/general_news/#23087</link>
		<description>For anyone that hasn&#039;t been by Ror&#039;s homepage you have to do so.  The massive amounts of skinning work is just mind boggling.  You can really tell he loves what he does.  </description> 
		<author>Nerfherder</author>
		</item>
		<item>
		<title>CarrotNinja</title>
		<link>http://www.gfxartist.com/general/general_news/#22407</link>
		<description>Nice interview and great looking art as always.  I have been a fan of yours for years.  I&#039;m glad to see you&#039;re doing well at Legend.</description> 
		<author>CarrotNinja</author>
		</item>
		<item>
		<title>fearz</title>
		<link>http://www.gfxartist.com/general/general_news/#18637</link>
		<description>i really like unreal tournament 2 game. i can&#039;t wait to try this single player one out.</description> 
		<author>fearz</author>
		</item>
		<item>
		<title>moose</title>
		<link>http://www.gfxartist.com/general/general_news/#16349</link>
		<description>nice interview ror   i really dig what you&#039;ve been doing with &amp;quot;glazing&amp;quot; techniques.... ie using the blue in your skin for shadows. ive noticed it a ton in your paintings too, its very cool. </description> 
		<author>moose</author>
		</item>
		<item>
		<title>Kurgenator</title>
		<link>http://www.gfxartist.com/general/general_news/#15242</link>
		<description>I really enjoyed that interview - Thanks...</description> 
		<author>Kurgenator</author>
		</item>
		<item>
		<title>ghoulgirl</title>
		<link>http://www.gfxartist.com/general/general_news/#15058</link>
		<description>Hey Kevin, diito on the dretch comment with a my own personal addition to the &amp;lt;cough&amp;gt;bitter (mumble)&amp;lt;cough&amp;gt;...   Sounds like things are going well.  Yet another survivor of Turkenstrasse. </description> 
		<author>ghoulgirl</author>
		</item>
		<item>
		<title>Dave</title>
		<link>http://www.gfxartist.com/general/general_news/#14807</link>
		<description>Excellent interview martin, and it sure got us a lot of publicity.  Now get back to work on the forum!</description> 
		<author>Dave</author>
		</item>
		<item>
		<title>Dretch</title>
		<link>http://www.gfxartist.com/general/general_news/#14744</link>
		<description>Glad to see you survived Germany and are doing well Kevin. What doesn&#039;t kill you just makes you &amp;lt;cough&amp;gt;bitter&amp;lt;cough&amp;gt; stronger  . Work looks great.  Another survivor of Turkenstrasse (now out of gaming and working on bad TV in Vancouver).</description> 
		<author>Dretch</author>
		</item>
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		<title>SouL</title>
		<link>http://www.gfxartist.com/general/general_news/#14725</link>
		<description>I totally agree about the new skinning style that these new games are starting to force.  The more detailed the mesh and the fancier the lighting tech becomes the more limited the skinner is. Just like Ror said, there&#039;s no more ignoring the mesh. </description> 
		<author>SouL</author>
		</item>
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		<title>Martin</title>
		<link>http://www.gfxartist.com/general/general_news/#14718</link>
		<description>I wish, and I&#039;m sure Ror does too, that I could&#039;ve spiced up the interview with some U2 shots. But unfortenately that was not possible at this time. Hopefully this will keep you warm until then.</description> 
		<author>Martin</author>
		</item>
		<item>
		<title>Luggage</title>
		<link>http://www.gfxartist.com/general/general_news/#14715</link>
		<description>Nice interview, it&#039;s a really interesting read. Thanks Ror  </description> 
		<author>Luggage</author>
		</item>
		<item>
		<title>RazorBlade</title>
		<link>http://www.gfxartist.com/general/general_news/#14626</link>
		<description>heya Ror, good stuff mate, Being honest in some ways I agree with Pea about the skinnage but hey, change isn&#039;t always a bad thing and they&#039;re still killer. Nice interview, good points to consider. Good luck on your future projects    #Raz0rBlade</description> 
		<author>RazorBlade</author>
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		<title>MightyPea</title>
		<link>http://www.gfxartist.com/general/general_news/#14611</link>
		<description>all it really missed was some of his older works really, to show those not in the know of his history a bit about where he started.  plus, i&#039;m a big fan of his older skin-work (his newer too, but he&#039;s not as deeply rooted in the higher polys-stuff yet as he was in the q1 stuff   )  ror: that sure was a nice interview (you even managed to steer clear of typos, and, most importantly, (and your favourite ) large, lengthy rants  )  *m</description> 
		<author>MightyPea</author>
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		<title>draude</title>
		<link>http://www.gfxartist.com/general/general_news/#14579</link>
		<description>I liked this interview, thanks a lot for answering the questions, Kevin.    </description> 
		<author>draude</author>
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